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[N64] Mario Kart 64, études et TP

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Message par Roareye Mer 26 Juil 2017 - 12:36

Thanks zouzzz.
I made a similar table and planned from there. It is interesting that the use of voice samples changes between characters, which means they are not so easily swapped around.

I've been looking for Yoshi's voice for ages but can't find it. Does anyone have an idea where it is?

I will be making a tutorial for the voices and will add the voices I have used if zouzzz is okay with me adding to his work. I don't want to step on any toes, just help the project.
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Message par zouzzz Mer 26 Juil 2017 - 17:32

Roareye a écrit:Thanks zouzzz.
I made a similar table and planned from there. It is interesting that the use of voice samples changes between characters, which means they are not so easily swapped around.
Excellent, you see differences with mine ?



Roareye a écrit:I've been looking for Yoshi's voice for ages but can't find it. Does anyone have an idea where it is?
I think it's in the soundbank, but where...


Roareye a écrit:I will be making a tutorial for the voices and will add the voices I have used if zouzzz is okay with me adding to his work. I don't want to step on any toes, just help the project.
No problem. I'll complete my french tutorial too.

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Message par Roareye Mer 26 Juil 2017 - 22:04

Okay, I'll add a bit to your list because it is more complete than mine. I will label them to make it easier to see what voices you will need and what they will be used for.;


MARIO - 9 samples
0004 - Fire Item                         - Weeheee!
0005 - Boost 1                           - Woohooo!
0006 - Hit Enemy                       - Yeah, Wahahaa!
0007 - Shell Damage/Lose          - Woooaaaahhh!
0008 - Banana Damage              - Mama Mia!
0009 - Map Damage                   - Ow-wowowow!
000A - Recovery                        - Okee-Dokee
000B - Boost 2/Select Character - Let's-a Go!
000C - 1st Place                        - Hehe, I got it!
Mario is unique in having 9 voice samples. He has the same ones as Luigi and Wario, but also has a voice sample for Recovery (Rarely heard) and one for Map Damage (The cars in Toads Turnpike). So you will need an extra pain sound effect and an extra happy sound effect.

LUIGI - 7 samples
000D - Fire Item                        - Hohoo!
000E - Boost 1                          - Here We Go!
000F - Hit Enemy                      - Bingo! Oh-hohoho!
0011 - Banana Damage             - Mama Mia!
0012 - Shell Damage/Lose         - Ow-wowowowow!
0014 - Boost 2/Select Character - Yahoo!
0015 - 1st Place                        - I'm-a Luigi, Number-a One!
His sounds can be swapped with Wario, as long as the file sizes are correct.

PEACH - 8 samples
002E - Recovery                           - Oh right!
002F - Boost 1                             - Peachy
003A - Fire Item                           - Take That!
003B - Boost 2                             - Here We Go!
003C - Hit Enemy                         - Bingo! Bye Bye
003F - Shell/Banana Damage/Lose - Ayeeee!
0041 - Select Character                 - Let's Go!
0042 - 1st Place                            - Yeah! Peach Has Got It
Peach is unique. She is the only character that has a Select Character voice sample that doesn't have any other use in the game. She is the only person that says something different when you select her and when she boosts. She also has only one damage sound effect.

TOAD - 8 samples
001F - Fire Item                            - Hoo!
0020 - Boost 1                              - Here We Go!
0021 - Hit Enemy                          - Yeah! Hahahahaha
0022 - Recovery                            - Okay!
0023 - Banana Damage/Lose          - Ow-woahwoahwoahwoah
0024 - Shell Damage                     - Ahhhhh!
0026 - Boost 2/Select Character     - Yahoo!
0034 - 1st Place                            - I'm The Best!
Toad has the same number of voice clips as Luigi and Wario PLUS the addition of a Recovery voice sample. It is rarely heard, but worth remembering if you move a character from Wario/Luigi to Toad.

YOSHI - 2 samples
0016 - Positive Noises
001E - Negative Noises (3.26kb size!]
Because of his small sound sizes, Yoshi would not be a fit for dialogue driven characters, but short sounds.

DONKEY KONG - 2 samples
0019 - Positive Noises
001A - Negative Noises
With only two sound clips, Donkey Kong is best replaced by someone with little sound effects.

WARIO - 7 samples
0031 - Fire Item                           - Fire!
0032 - Boost 1                             - Here I Go!
0033 - Hit Enemy                         - Ah-hahahahaha
0035 - Banana Damage/Lose        - Wayaa-yaya!
0036 - Shell Damage                    - Waaaahhh!
0038 - Boost 2/Select Character    - Eh-hehehehehee!
0039 - 1st Place                           - I'm-a Wario! I'm-a Gonna Win!
His sounds can be swapped with Luigi, as long as the file sizes are correct.

BOWSER - 2 samples
001B - Positive Grunt
001C - Negative Grunt
With only two sound clips, Bowser is best replaced by someone with little sound effects.

CURRENT CHARACTERS VOICED;
I cannot guarantee that characters will work if you change the character you replace as the new clips MUST be smaller than the originals. I will note what character they have been tested and work on.

CRASH BANDICOOT
7 voice samples, ready to replace Luigi.

SONIC THE HEDGEHOG
8 voice samples, ready to replace Peach.

SAMUS ARAN
8 voice samples, ready to replace Toad.

BANJO (KAZOOIE)
2 voice samples, ready to replace Donkey Kong.

WALUIGI
7 voice samples, ready to replace Wario.

LINK (LEGEND OF ZELDA)
2 voice samples, ready to replace Bowser.
I was going to place Link in a bigger character slot (with more voice samples) but he doesn't have any speech, and it was a waste of a 7/8 sample character.


Dernière édition par Roareye le Ven 28 Juil 2017 - 0:35, édité 1 fois
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Message par zouzzz Jeu 27 Juil 2017 - 10:02

I have uploaded the new screen, thanks to SubDrag and Roareyefor for theirs informations.
J'ai uploadé un nouveau tableau merci à SubDrag et Roareyefor pour leurs informations.

http://x-community.1fr1.net/t1740p50-n64-mario-kart-64-etudes-et-tp#27117

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Message par Roareye Jeu 27 Juil 2017 - 21:16

Excellent find of Yoshi's voice.
Yoshi has a 2nd voice sample. When he hits a banana, he makes a whistling noise.
0016 - YOSHI - Positive Noises/Character Select
001E - YOSHI - Negative Noises/Banana Damage
Took me all night to find it, but it was worth it.

It will be harder to fit new audio into Yoshi because 001E is only 3.26kb in size, and the new files have to be smaller. If we had Pac-Man, his sounds would fit. Or anyone that only uses VERY short sounds. I'll see what I can do, though Smile

I've edited my previous post to include the Yoshi voices and added some more information on each character.

I made a mistake, zouzzz. I said that most had Shell Damage/Lose. Every character's LOSE voice sample is shared with the Banana Damage.

[N64] Mario Kart 64, études et TP - Page 4 Voicer10
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Message par Roareye Ven 28 Juil 2017 - 2:05

I have voice clips ready for a fully voiced Banjo. He will replace Wario and use voice clips from Diddy Kong Racing. He even says "I'm Banjo!" in that game.

I am making ZIP files for the voice samples. Going to make clips that allow you to add any character to any slot, so people can choose their own layout.

Thinking of a Platform Game Mascots edition, we have Mario (Nintendo), Sonic (Sega), Crash (Sony) and Banjo (Microsoft).

Any chance we could get Zool (Commodore/Amiga) in there? He would replace Bowser.
https://vignette1.wikia.nocookie.net/fantendo/images/c/cd/Zool.png/revision/latest?cb=20160119213314

Pac-Man (Arcade). Not a platformer, but an Arcade mascot. He would replace Yoshi.

Bonk (NEC/Turbografx). He would replace Donkey Kong.

Megaman. He would replace Toad as the final voiced character.
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Message par Roareye Dim 30 Juil 2017 - 7:41

I'm about done with the voice samples for the current characters.

Zouzzz, how did you make the new characters? I want to try making some. Where did you get the sprites from?
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Message par zouzzz Dim 30 Juil 2017 - 14:55

Hi Roareye,
Excellent table !
I updated : http://x-community.1fr1.net/t1740p50-n64-mario-kart-64-etudes-et-tp#27117

I found the .kart here : http://origami64.net/showthread.php?tid=456

Les nouveautés que possédera la v0.2 de MK64 Mod Tool :
  • Suppression du contrôle de la taille de la rom (size-control).
  • Changement du nom Weight par Robustness
  • Changement des noms des vitesses
  • Ajout de 17 nouvelles valeurs en Acceleration
  • Ajout des pointers en Global Acceleration
  • Option du blocage / déblocage du multi-joueurs avec les même personnages
  • Option du blocage / déblocage de la musique en 3 et 4 joueurs
  • Ajout de la boite Direction


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Message par Roareye Mar 1 Aoû 2017 - 11:22

Awesome!

When is MK64 Mod Tool v0.2 available?
I'm still hoping to have more than 8 characters available in a future mod. I'm also working on a Pac-Man kart.
When I get a day off, I will test the final voice files and make them available here with the tutorial. Just busy at work at the moment.
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Message par zouzzz Mar 1 Aoû 2017 - 11:47

Hier,
The v0.2'll release next week. I want add a new icon function : the feather.

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Message par zouzzz Ven 4 Aoû 2017 - 21:49

Nouvelle version pour MK Mod Tool, elle passe en v0.2 : http://x-community.1fr1.net/t1740p50-n64-mario-kart-64-etudes-et-tp#27097

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Message par haomario Dim 17 Sep 2017 - 17:06

J'ai laissé tourner ma n64 avec mario kart
64 sur un circuit pendant que je regarderai américain dad sur nrj12 et le conteur du temps est bloqué

Time 99'59'99 c'est le temps maximum

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[N64] Mario Kart 64, études et TP - Page 4 996911banire50
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Message par zouzzz Dim 17 Sep 2017 - 17:23

Lol ^^.


Ajouts de 4 nouveaux personnages jouables (voir tuto : Modder MK64) :

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Message par haomario Dim 17 Sep 2017 - 19:30

Sérieux j'ai laissé tourner le jeu sur un circuit et
J'ai pas fait de photos je navigue àvec un téléphone portable je suis pas habitué.


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Message par zouzzz Dim 17 Sep 2017 - 19:48

Non mais je te crois, il n'y a rien de très surprenant non plus :-).

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Message par haomario Dim 17 Sep 2017 - 23:22

Oui rien d'exceptionnel
Mais quel images de m.rd. C'est moche
En rca et se 50hz sur tv HD c'est tout flou


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Message par zouzzz Mar 26 Sep 2017 - 6:55

Nouveau personnage disponible dans le tuto : http://x-community.1fr1.net/t1740p50-n64-mario-kart-64-etudes-et-tp#27064 : Falcon (de F-Zero) :


Nouvelle version de Pitstop64 sortie : 0.0.5.2 (téléchargement dans le tuto).

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Message par bladeoner Mer 7 Mar 2018 - 8:47

Hi I got a question,  the kart model for KoopaTroopa link to the wrong file its pointing to SkullKid.

Can anyone provide me with the KoopaTroopa kart?

Thanks in advance

For Dry Bowser I made a vignette I will share it later.


Dernière édition par bladeoner le Mer 7 Mar 2018 - 9:32, édité 2 fois
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Message par bladeoner Mer 7 Mar 2018 - 8:53

Maybe someone can point me in the right direction.

Yesterday I was busy adding the voices for Sonic and Waluigi from Origami64.com.

For some reason when I replace Wario for Waluigi and replace all voices the sound is not working in the game, music is but no SFX or voices.

When I only replace the voice that seems to be the problem it is working, I’m using The N64 Sound Tool 1.4.

Thanks in advance.
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Message par bladeoner Mer 7 Mar 2018 - 9:34

As send before I uploaded the vignette for DryBowser:

- DryBowser vignette
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Message par zouzzz Jeu 8 Mar 2018 - 6:44

KoopaTroopa kart : https://mega.nz/#!PJ4jTTgJ!0MUMs7zf-PjJ1YU9o6z5PR0khvOJXnvts9sJ8PX8ivc
I also have problems when replacing voices.
Thanks for DryBowser vignette.

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Message par bladeoner Jeu 8 Mar 2018 - 11:22

Merci zouzzz for the the KoopaTroopa kart and updating the link in the tutorial section.

Do you also have the Link (Zelda) kart? If so, can you share that also please?

About the voices, I used the Banjo voice from Origami64 and changed the negative voice for Banjo so it can be used with the positive voice to replace Donkey Kong. The positive voice I could reuse, both are included inside the following file:
- Banjo Voice

If I can get other voices working I will to share it aswell.

Some other things I want to share are the character names in the selection screen for some characters, I also included a template for new names:
- New Character Name Signs

So Banjo and DryBowser can be easily used with the banjo voice file, vignettes, kart files at this moment that are only two characters I'm using until I figured out the voices for the rest of the characters.
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Message par zouzzz Jeu 8 Mar 2018 - 20:57


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Message par bladeoner Jeu 8 Mar 2018 - 22:43

Thank you for the Zelda Kart.

I created an improved vignette for DryBowser:
- DryBowser vignette new


Dernière édition par bladeoner le Ven 9 Mar 2018 - 15:18, édité 1 fois
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Message par bladeoner Ven 9 Mar 2018 - 11:26

On the Origami64 website I found a link to the Grover kart, which is working:
- Grover Kart
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